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Bioware Games · Mass Effect · Mass Effect 3 · ME3: Story, Campaign and Characters · Citadel DLC All Character meetings and walkthrough. 1 Miranda (​twice, casino/invite to apartment) Garrus (once, upper casino bar) #3. Wed Mar 06, pm. Exactly the same with jack i think it may be.


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Mass Effect 3 Citadel DLC Walkthrough and Easter Egg Hunt I want to make sure I don't miss the chance to come back to the Casino, Combat Arena, etc.


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The Silver Coast Casino is a casino located in the Citadel's Silversun Strip owned by Elijah Super Walkthrough · Pathfinder Ryder · Gameplay · Multiplayer · Media 3) Red numbers (Red Rectangle) The only interaction with Kasumi Goto during the DLC, apart from using her as a squad mate in the Armax Arsenal.


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The Silver Coast Casino is a casino located in the Citadel's Silversun Strip owned by Elijah Super Walkthrough · Pathfinder Ryder · Gameplay · Multiplayer · Media 3) Red numbers (Red Rectangle) The only interaction with Kasumi Goto during the DLC, apart from using her as a squad mate in the Armax Arsenal.


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Silver Coast Casino: Infiltration. This mission has you attempting to gain access to the back room of a casino under the eyes of guards and.


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mass effect 3 citadel dlc casino walkthrough

When you regain control, go out of the door and hop to the next platform. Go across to the row of shops where the mercenaries were. Exit through the front of the showroom and head towards the shuttle.{/INSERTKEYS}{/PARAGRAPH} Head to the Citadel and choose "Personal Apartment" from the docking menu. As the path turns you'll find a datapad to read and some credits to salvage credits. You'll find a number of datapads left behind by Anderson containing voice recorded notes for his biography. Fortunately, you'll be joined by a third companion. You'll find yourself in a fight with a bunch more mercs and a couple of snipers. The next store along, Konjunction, has a datapad and a terminal credits. They add the ability to cloak and the ability to drop smoke grenades to ruin your aim. As we'll see, you may want to wait until after Priority: Horizon before throwing the party making this the last thing you do before the point of no return. Your health bar will return to normal as well which is a relief. If you want a full squad you'll need to have done Priority: Perseus Veil. Assuming it is Wrex, take a moment to spend his attribute points. Three explosions will send you to the mission resumption screen on any difficulty above casual. You'll find yourself overlooking a market. The terminal has two functions: one to read your email and the other to invite guests up. Chat with Brooks and then take the next ladder down. Having gone through the main mission, I returned to the Normandy to witness an exchange between Gabby and Kenneth that was way funnier than anything I'd heard during the mission. Note the terminal on the counter opposite credits. For maximum enjoyment you'll want to have taken Shepard through the original Mass Effect and Mass Effect 2 with all squadmates alive and loyal. Use the first shop Goddess Essentials to orient yourself. Needless to say things turn sour. When these enemies are dead, another crewmate will come over the radio. There is also a terminal that you can interact with credits. Carry on past Micah Black and into Cision Motors. There's an endless stream of shielded mercs pouring into the restaurant who not only shoot at you and throw grenades but also send disruptor drones your way. The snipers start off on a balcony overlooking your starting position and if you're quick you can take them out before they drop to ground level. Hop down and take the ladder down. It wasn't exactly clear to me so I figured I'd point it out. They behave like the Cerberus nemesis complete with red lasers. Run around slaughtering mercs until Joker arrives. One of the upstairs bedrooms has a weapon bench and armour locker. Leave the apartment and take the elevator down. If you ignore these, they detonate when they get close overloadng your shields. Other classes will have to do it the hard way. As you exit you'll have another bunch of mercs to fight but no snipers, fortunately. This is your opportunitty for some payback - the Spitfire cuts enemies down in no time flat. Head down through the market and pick up some additional ammo on the way. It seems as though there's an entire mercenary army out for your blood. You cannot play this expansion before Priority: Citadel II which is halfway through the main game. There may be another merc to take out. You'll also want to have cured the genophage in Mass Effect 3. Interact with the terminal credits and exit through the door. The best way to deal with them is to duck when you see the laser sight, wait for the shot and then hit them with Overload while they're still uncloaked. They will also send out disruption drones to overload your shields. Worse, it's frequently not that funny. If this isn't Wrex, you've destroyed the krogans' chance of a cultural renaissance and condemned them to a slow extinction which makes you a bad person. This expansion is one for the fans and it gets better the better you've played Mass Effect. Take out the four mercs below. When the smoke has cleared you get to throw a party for your crewmates past and present. Infiltrators can cloak while vanguards can charge the enemy closest to her. Anyway, you have one health bar for this section which means that when your shields are down, you're one shot from a critical mission failure. First there was that Cerberus debacle and now someone's manged to smuggle a mercenary army on board the station. Van Allen Belts has another datapad and terminal credits. Open the door next to them and you'll be joined by the first crewmate who'll take them out. The expansion opens up a new area of the Citadel Omega, this is how you do a hub called the Silversun Strip that gives you a rather swish base of operations and an amusement arcade to play in. You'll see a couple of mercs shooting at someone. He'll generally charge into the middle of enemies which may or may not suit your playing style. As you approach the gate the place will get swamped with mercs. You'll have another chat with Brooks and one of your squadamates will join in. Duck through a doorway into the Value Added store and interact with the terminal C. Even so, the missions are enjoyable, the quality of the writing picks up when you throw the party and the individual goodbyes you make to your squadmates are genuinely moving. If there are no other enemies, vanguards can try charging them since they're no threat at close range. There's at least one datapad to read. In the subsequent exchange, Anderson gives you his luxury apartment, which is nice of him. These guys are about as tough as Cerberus centurions. You have no medi-gel but you do have a decent gun the M Suppressor. Do not hang around since otherwise you will get overwhelmed. {PARAGRAPH}{INSERTKEYS}The Citadel expansion sees you and your crew ordered to take shore leave while the Normandy is in dry-dock. For me this was James Vega I suspect that it's your most frequently used squadmate. Head towards the door at the back of the showroom. As you make your way down the market, you'll be beset by three mercs and an annoying, cloaking sniper. As quickly as you can, make your way over to Brooks and revive her to end this segment of the mission. Because of the fan service, there's an awful lot of lampshading and seemingly every line of dialogue comes with a knowing wink. Note that he's built for durability and havoc with a combination of Barrier and Carnage. Needless to say, nothing ever goes smoothly for Shepard and soon she is fighting for her life in the back streets of the Citadel. Head down the ladder and get a top up of ammo and grenades from the stall in front of you. This spoils the immersion and is rather wearing. For me this was Kaidan; if you are locked in a romance with a squadmate it will be that squadmate and as to why Kaidan was a romantic interest, I was using this playthrough to do things that I'd not done before. In the back room with the green baize poker table you'll find your private terminal and a catalog for customizing the apartment which you can't use yet. Jump across three gaps. Take the ladder up to get a way marker for the skycar lot. You will be introduced a new character in the game world at least; fans of the comics may recognize her. These may be more meaningful for fans of the novels where Anderson is the protagonist but they're quite interesting regardless. These are seriously annoying and dangerous enemies. Bypass the bridge control to proceed. When you're ready, use your private terminal to read the message from Joker. When you get to the Sushi restaurant talk to Joker which triggers a cutscene. I like Commander Bailey, but I would fire his ass for incompetence. Hop over the ledge into an area filled with frozen fish and a Salarian having a smoke break. Hop across to the next platform, where you can find a datapad, and take the next ladder down. Continue into the next area to find it locked down. Attempting to open the door will trigger a brief cutscene that ends with the front gate getting unlocked. Later in the expansion various people will ask to come and visit you in your swanky apartment and you need to use the terminal for them to do so. As well as shooting you they throw cluster grenades which split into three. All enemies are shielded and a lengthy section sees Shepard on her own and very vulnerable. This will serve as your base of operations since the Normany is unavailable for the time being. If you can't get headshots, two body shots will kill them on hardcore difficulty at least.